![homeworld 2 remastered homeworld 2 remastered](https://i.ytimg.com/vi/yB7BPZyNZzQ/mqdefault.jpg)
Name = “HGN_BATTLECRUISERKINETICBURSTCANNON”, Name = “HGN_BATTLECRUISERKINETICBURSTCANNONRIGHTSIDE”, For example, if you want another Hiigaran battlecruiser equipped with the Hyperspace module, copy and paste
#Homeworld 2 remastered code#
If you want more of any ship, just copy the ship’s code and duplicate it. I believe we all know about Gearbox buying back the IPs, however, I found their wording on how they've remastered it sort of odd. It is recommended that you do not edit the starting fleets until you get past mission 3, as due to the dynamic ship spawning you will fail mission 3 because the 100 assault frigates will annihilate all your cryo trays before you can move. So, I was reading through the Gearbox forum and came across an article regarding the new Remastered Editions of Homeworld and Homeworld 2. This code will start you with the Kadeshi mothership, a bunch of multibeam frigates, destroyers, a Hiigaran battlecruiser equipped with hyperspace module allowing any ships nearby to hyperspace jump, a turanic carrier, Bentusi tradeship, Keepers, Dreadnought, and Sajuuk. Then edit any of your persist#.lua, where the # corresponds to the mission you want your starting fleet to be in with the following : HomeworldRM/Bin/Profiles/Profile1/Campaign/HOMEWORLDCLASSIC
#Homeworld 2 remastered plus#
Go to your Homeworld Remastered game directory, The Homeworld Remastered Collection introduces Relics acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using the newest sophisticated graphics rendering technology, plus a fully remastered score and new, high fidelity voice recordings by the original actors. In the HW2 camapaign you advance pretty much in lockstep with what you see from the enemy.įor instance that Destroyer I mentioned in Gehenna outskirts, I don't salvage it because I can't build a my own destroyer, but just cause the Vaygyr ship looks neat.Ever wanted the Kadeshi mothership, the Turanic carrier, in your HW1 campaign? Well now you can, on top of the Keepers, Dreadnought, Sajuuk, as well as the Hiigaran Battlecruiser in your HW1 campaign, which allows you to hyperspace jump too!ĭue to the fact that ships data are being shared between HW1 and HW2 in Homeworld Remastered, all it takes is to edit the persist file for your saves to get all of the ships in either game in either campaign.
![homeworld 2 remastered homeworld 2 remastered](https://static.kinguin.net/cdn-cgi/image/w=1140,q=80,fit=scale-down,f=auto/media/category/2/-/2-1024_2801.jpg)
Right, and also you can no longer use salvage to go over your fleet cap, - anything that would put you over is simply disabled by the marines, so you end up with a very time-consuming and annoying way to kill ships.Īnd its not like in Homeworld 1 where you can get a ship through salvage way before you're able to build your own version. Complete the process outlined below carefully. It's more tedious, but the upswing is that when you do capture them, they're yours instantly instead of having to limp back to the mothership and wait. You can give yourself unlimited RUs in Homeworld (in Classic, Remastered, 1, or 2). So rather than just throwing corvettes at the enemy as you used to be able to do, instead you have to kill everything you don't want to salvage first, and then send in the marines. The AI doesnt realise youre capturing a ship either in Homeworld 2 (or the remaster of Homeworld 1, for that matter), so theyll carry on blasting it to death with secondary guns before you manage to cap it even if you tell them to shoot something else with their mains. Originally posted by STARFIGHTER:The main difference, on top of what Szoreny stated, is that the AI cares about your marine frigates.